![]() Like was said before it depends on what you'd like to do, what you WANT to do. I've only heard of the Ringling school in the past few years, and their alum list for animation is impressive and seems as old as their offering of the program itself. ![]() Throwing in what's in my head, and this isn't the total picture.I've never -not- heard of CalArts and their alumni list is varied and extensive for some time now. I don't wanna get caught with my pants down, though, thinking I can be a 2D masterpiece of an animator, and use my smarts to learn the 3D software, and find out Whoops, it needs to be approached as its own thing and not just a translation and have my work lose something as a result.Įd, you had mentioned before extra credit versions of the traditional classes are available on a limited-seating basis. I just read about a state school that has traditional classes all of the last three years, with increasing levels of cumulative advanced instruction.and the school I'm going into has one total. ![]() Animation is a visual art, and the computer is just your calculator. So, for all you 3D guys, pick up your pencils. Unfortunately, not everyone can sit down for hours trying to perfect the way a characters index finger moves.Īll I can stress is that it is ignorant to ignore the fact that animation is simple to understand theoretically, but damned hard to do. A programmer without his math may be able to make a crude program, but when it comes to the specifics, his lack of focus on the basics will present itself. It's the idea that before you can do calculus, you need to know how to divide and multiply, and before you can divide and multiply, you should understand adding and subtracting, and before that learning to count. So, why all the denial? Why the persistant defiance towards the traditional? It takes time to learn, and we live in a fast, fast world.Įven if you're not the most gifted traditional artist, it is crucial to learn as much as possible about it, and while it's easy to dismiss the idea with claims like, "That's one man's opinion," then consider the word "experience." This word means something. But, once again, I'm not speaking for all 3D animators. In order to maximise the quality of animation, you must know beyond your means. And with this heightened sense of how good the performance COULD be, they tend to push limits of the character more so than a 3D animator. Because, unlike many 3D animators, they better understand the limitations of the rig. This is why 2D animators succeed in the 3D market. And each and every vertice would need to be manipulated to produce the same equivalent squash and stretch. In fact, to truly achieve the same quality of animation in 3D as 2D, there would be no rigging, only a model. I mean, you COULD achieve the same quality of movement seen in, say, a WB cartoon, but given that the characters are rigs of anchored bones and weights, the same qualities of movement and distortion could not be achieved in 3D without amazingly impractical amounts of time. Now, this is not to say that a 3D student with little to no 2D experience could not achieve this, but, often in cases this is unlikely.Ĭomputer animation has it's limitations. Why? Well, to be frank, in most cases, 2D animators have acquired an extra sensitive eye for performance. The reality: Studios such as Pixar often hire 2D animators who are then trained as 3D animators. The debate as to whether or not solid 3D can only be achieved via a strong 2D foundation is certainly an interesting one. I'm 4th year animation student at Sheridan College. Learn enough to know you can learn it, but concentrate on the more expressive traditional skills. Today’s packages will be replaced several times during your school career, and many studios use proprietary software that you cannot learn in school anyway. Avoid just learning packages of software. Look for a school that has not substituted electronic arts for traditional (or vice versa). ![]() Learn enough about computer graphics to know how they work in general. Also ask the school how well integrated their theatre and film departments are with their 2D and 3D art departments. Ask the school how they will help you build an effective portfolio of your work: not merely a collection of your assignments, but a well developed presentation of your unique point of view, and your technical skills. In choosing an animation related school, look for one that focuses on traditional skills, drawing, painting, sculpture, cinematography. Hope this will help you in one way or another. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |